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Zombie Survival Mob Arena
06-26-2012, 01:45 AM, (This post was last modified: 06-26-2012 07:23 AM by NepheneeL.)
#1
Zombie Survival Mob Arena
Author not preserved
Glocke and I were talking about this in game, here are a list of some of our ideas. Also we are going to need some Admin collaboration involving the Mob Arena approval and spawning systems. Let it be noted that there is no guarantee this will actually become a working Mob Arena, this is just an idea.

Necessary Ideas:
1. Hardmode zombies, so they can break wooden doors.
2. Players start with wooden doors to block passages.
3. Iron Doors? (on switches or placeable?)
Possible Ideas:
4. Game based on Time not wave killing.
5. Waves get harder as time goes on. IE. Creepers, Skeletons, Slimes

Decisions!

A. Custom Equipment Signs/Classes (Don't want to use the generic Mob Arena Ones)
What equipment should the classes have?
What should they be named?
How many should there be?

B. Interface Set-up
Should health regeneration be off?
Should hunger be on?

C. Map Set-up
Should there be weapon spawns on map?
Is it possible to make weapon spawns random?
Should there be traps?

Sign-ups for building!
Glocke
XTFOX

So, were looking for ideas and possibly a place to build! Let us know.
Possibly we could apply as a group for a city within the server, as a place to build this arena.
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06-26-2012, 05:24 AM,
#2
RE: Zombie Survival Mob Arena
Author not preserved
i think the idea is great, glocke talked to me ingame about it, too.

mobarena supports players being able to place blocks (doors), and it's possible to set waves to spawn every xx min.

you just need a clever idea to make everything work. you need enough narrow areas to be able to place doors, but these areas aren't really nice for fighting...

i really like the idea of tons of zombies to be slain. it should be easy to kill them, but it should be tons of them.

afaik it is possible to use the giant as a boss, not sure if it's actually working...
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06-26-2012, 05:48 AM, (This post was last modified: 06-26-2012 05:51 AM by afguy20041.)
#3
RE: Zombie Survival Mob Arena
Author not preserved
you could use my arena i have plenty of buildings you could put doors in and it could be interesting too since some buildings are only one floor which could mean the player could trap them self in the building while a few buildings have a escape route to the roof top of another building it could get real interesting
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06-26-2012, 07:08 AM, (This post was last modified: 06-26-2012 07:13 AM by NepheneeL.)
#4
RE: Zombie Survival Mob Arena
Author not preserved
(06-26-2012 05:24 AM)mamxan Wrote: mobarena supports players being able to place blocks (doors), and it's possible to set waves to spawn every xx min.

So there is a reset mechanism? The doors will be removed after each group is finished? I wasn't sure about this.

Also can they destroy blocks? say i misplace a door? Will enabling this make people able to destroy the environment. Optimally people would be able to destroy Wooden Doors (not iron), Torches, Switches, Buttons, Trapdoors, and Glass but nothing else.

(06-26-2012 05:24 AM)mamxan Wrote: you just need a clever idea to make everything work. you need enough narrow areas to be able to place doors, but these areas aren't really nice for fighting...

Thats the point, it will be hard if you get mobbed in the wrong spot. An urban setting would be nice, a couple tall buildings with some houses mixed in. Afguy says he has an arena that could work.

(06-26-2012 05:24 AM)mamxan Wrote: i really like the idea of tons of zombies to be slain. it should be easy to kill them, but it should be tons of them.

They have to be able to break down wooden doors, otherwise the whole game idea wont work. You could just place a door and live forever. I think this means mobs would have to be on hardcore mode.

(06-26-2012 05:24 AM)mamxan Wrote: afaik it is possible to use the giant as a boss, not sure if it's actually working...

That sounds awesome.

(06-26-2012 05:48 AM)afguy20041 Wrote: you could use my arena i have plenty of buildings you could put doors in and it could be interesting too since some buildings are only one floor which could mean the player could trap them self in the building while a few buildings have a escape route to the roof top of another building it could get real interesting

We'd have to see it, also we are more than likely going to want to make changes, is this all right?

EDIT 1st post too!

Who wants to be a part of building this?
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06-26-2012, 08:10 AM,
#5
RE: Zombie Survival Mob Arena
Author not preserved
if you want to, take a look at arena-parameters:
https://github.com/garbagemule/MobArena/...onfig-file

you can allow players to place blocks and arena will reset to it's start-configuration after everyone has died.

you can ask every admin to get some worldedit help Smile
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06-26-2012, 10:04 AM,
#6
RE: Zombie Survival Mob Arena
Author not preserved
In order for this to work, it might have to be in its own world. There is a plugin called Ultra Hardcore, that would force that world into Hard mode. It would also disable health Regeneration, a some other things too. It is a world specific plugin, and all features can be enabled or disabled for each individual world.
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06-26-2012, 03:46 PM, (This post was last modified: 06-26-2012 04:23 PM by NepheneeL.)
#7
RE: Zombie Survival Mob Arena
Author not preserved
Thanks mamxan I will look at that.

(06-26-2012 10:04 AM)larperdoodle Wrote: In order for this to work, it might have to be in its own world. There is a plugin called Ultra Hardcore, that would force that world into Hard mode. It would also disable health Regeneration, a some other things too. It is a world specific plugin, and all features can be enabled or disabled for each individual world.

So, what are the current settings on the Mob Arena world? What difficulty? I thought there wasn't health Regeneration there anyway. Also hunger is disabled there too right?
(06-26-2012 08:10 AM)mamxan Wrote: if you want to, take a look at arena-parameters:
https://github.com/garbagemule/MobArena/...onfig-file

you can allow players to place blocks and arena will reset to it's start-configuration after everyone has died.

I looked at these, and this is the general setup I think we'd like to have

Spawning:
clear-wave-before-next: False
first-wave-delay: <time> Have a bit of delay for the team to set-up
wave-interval: <time> Have this be the main spawning mechanism

Arena Destruction:
soft-restore-drops: False - Destroying objects does not drop blocks
protect: [true|false] - If false, the arena will not be protected from explosions and players breaking the blocks.

^^ This could be an issue, do we would want players to be able to break blocks? This could make creepers absurdly Over Powered.

Ideas on that?

force-restore: [true|false] - If true, the arena region is saved on arena start, and rebuilt on arena end. This is useful if the arena is encased in Obsidian, and server hosts want a destructible arena. Note that with a large arena region, the server will "lag" for a few seconds on arena end and arena start. This is because the region is saved to the harddrive.

soft-restore: [true|false] If true, all destroyed blocks will be saved in a "repair list", which will be used to restore blocks at arena end. This is different from force-restore in that no data is saved to the harddrive - it is also much faster (no lag). Note that this setting, if true, ignores both force-restore and protect.

Can i get some more info on how those 2 work? I'm not quite sure what the difference is. And why does soft-restore ignore protect? Doesnt protect just allow people to break blocks? I'm confused

Refillable containers (optional)
This would allow there to be bonuses on the map, or premade traps. However for bonuses once they are found once they will be extremely easy to get every time. I suggest combining this with the ability to destroy blocks, that way the chests could be well hidden.

Rewards
We could use this system to give refills on arrows, or more doors. Any ideas?
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